From the opening video to Sean Bean's soothing narrations, the game is trying to invoke this sense of wonder and enthusiasm, when what you are recreating in the game are acts of colonization, assimilation, and straight-up war.Įven hours into my time with the game, I still felt as though I was far from mastering the nuances of Civilization VI. I've been familiar with the theme songs of the recent Civilization games, as I have friends who won't stop sending them to me-yes, the choral composition and instrumental arrangements sound nice and all, but it's indicative of just how optimistic and cheery the game is. In fact, it's probably the vibrant, bright colors that made the experience all the more unsettling. I can stomach hyperrealistic World War II games quite well, but the way this game depicts a wider scope of colonialism from the top down is what made me a bit uncomfortable. It wasn't too long into playing Civilization, however, that I found my own personal views on warfare and colonization to hamper my experience. ".I found myself playing Civilization VI lying down in bed more often than sitting upright in front of the television." I still found myself baffled by some of the HUD elements, with many buttons not being labeled, but I chalked that up to my own damn attention span missing some prompts earlier in the game. "Intuitive" is a cliched term for this kind of stuff, but seeing how difficult I found the systems of this game to be, having the touchscreen available to me made it just that. Tap the screen with three fingers to pause, swipe around the map, pinch to zoom in and out, and so on. The touch screens go further than simple button presses, with gestures one would expect coming from an iOS game coming into play. It's a minute difference, but I found myself playing Civilization VI lying down in bed more often than sitting upright in front of the television. It took me a comical amount of time to figure out how to select different units when they occupied the same hex space, but using the touch screen for selection was a breeze. It's entirely possible to navigate through the game's board and menus through buttons and an analog stick, but handheld mode makes full use of the touchscreen.ĭuring most of my playtime with the game, I elected to use the handheld controls instead. For the most part, it operates as a hybrid of how I would expect the game to control on both home consoles and on mobile. The systems get deeper when it gets into the culture nitty gritty, with religion, civics, and science developments being a large part of managing a civilization.Īssuming players pick the option of "New to Switch," the main selling point is just how it controls on the console. A lot of the bread and butter of the gameplay involves establishing cities, producing and utilizing resources, and moving units such as warriors, scouts, and settlers around the large, hexagonal map to make gains for your civilization (my personal thoughts on how the game depicts this later). Selecting the third option resulted in a guided experience that caught me up with the basics of the turn-based game, while also being a little less hand-holding than the tutorial.Īnd boy, were there a lot of systems to wrap my head around-it turns out that building a civilization from the ground up is a bit complicated. Jokes aside, I was quite pleased that this port was designed with novice players such as myself-upon starting up my first game, I was asked if I was new to either Civilization VI, the Switch port, or the Civilization series as a whole. "As accessibility and ease of play are primary goals for many games on Nintendo platforms, it was important to me that this game that I initially found intimidating would exemplify those principles."Īs I discovered rather quickly, Civilization VI is all about building civilizations.
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